Showing posts with label innovation projects 2004/05. Show all posts
Showing posts with label innovation projects 2004/05. Show all posts

Friday, 21 August 2015

Seeds for Solutions, How does the past inform the future? Innovation projects from 2004/05 #KATS2015

Project Title: Web Based Assessment and Support
Project Leader(s): Doug Quinney


Web Based Assessment and Support - Presentation Slides

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Web Based Assessment and Support by Douglas Quinney, Keele University is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Project Title: Developing Interprofessional Reusable Learning Objects
Project Leader(s): Cath Bucher

The purpose of the project will be to host a workshop for staff from a range of professional groupings in the Faculty of Health to give them experience of developing content for standalone web based reusable learning objects (RLOs). These RLOs can then be used by a variety of disciplines in their teaching with the possibility of some RLOs being generic to other disciplines outside of the Faculty of Health.

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Developing Interprofessional Reusable Learning Objects by Cath Bucher, Keele University is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Project Title: Formative vs Summative Assessment of Skills-based Group Projects
Project Leader(s): Anthony Curtis

The aim of this project is to evaluate and develop the assessment of an existing skills-based group project in terms of its timing and effectiveness in supporting such tasks, and to produce a model that can be applied throughout science and healthcare education.

The objectives of this project are:
  • Evaluate the skills-based group task within the context of existing Keele degree programmes with a view to applying it in more flexible, creative learning environments
  • Identify areas for improvement in relation to feedback, particularly the balance and timing of formative vs. summative assessment and the use of feed-forward
  • Assess the impact of expansion of the project to include different cohorts of students from various discipline backgrounds with respect to the type, appropriateness and level of feedback given
  • Disseminate the results of the project to the Keele academic community via the Keele Learning & Teaching Committee and active engagement with the Higher Education Academy and the FDTL4 FAST (Formative Assessment in Science Teaching) network
The proposal will further the University’s Learning & Teaching Strategy primarily, though not exclusively, through the development of student engagement with the principle aspects contained within the Employability Skills guidelines. It will also encourage the development of key, transferable skills, the implementation of basic inter-professional/inter-disciplinary learning, and develop a methodology that will encourage innovative, multidisciplinary teaching. Students will clearly benefit from this project, as is reflected in their engagement with other group-based work and the increased interest in industrial placements within the current Chemistry and Medicinal Chemistry cohorts.

One key aspect of the proposed work is that it will provide valuable, innovative course materials and a model that will be deployed in the proposed Pharmacy programme.

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Formative vs Summative Assessment of Skills-based Group Projects by Anthony Curtis, Keele University is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

Friday, 14 August 2015

Seeds for Solutions, How does the past inform the future? Innovation projects from 2004/05 #KATS2015

Project Title: Development of a Digital Video Technique within a Student-led E-Learning System
Project Leader(s): Nigel Mountney and Stuart Egan

This project aims to develop a learning and teaching system that employs the medium of digital video in order to demonstrate the behaviour of various natural physical processes that have hitherto been difficult to describe and explain using more traditional teaching methods. At the heart of the proposed learning facility will be a database of video clips that will provide students with a dynamic, exciting and innovative learning experience. These will be integrated within an interactive, student-driven learning environment through the development of a dedicated, web-based front-end interface, interactive aspects of which will be further developed using the Java Applets – a programming tool used for the development of dynamic html systems. These resources will be presented as a series of e-learning practical exercises designed to develop independent learning skills in students, especially those operating in large teaching group settings.

A fundamental objective of this project will be to shoot, collate and edit a series of video clips that portray earth science and geographical phenomena and to integrate them with a variety of other digital media types including photos, animations and computer model simulations in order to produce a dynamic and innovative set of graphical learning resources. Implicit in this process will be the distillation of ‘raw’ data into a refined and integrated end-product designed specifically to help understand complex dynamic processes and to help students solve 3D problems that are common in branches of earth sciences such as stratigraphy. The video footage and related resources will be delivered as a series of practical-based exercises. Resource delivery will be undertaken by academic staff in lectures or in practical classes, or may be initiated by students via download from an intranet (Fig. 1), Virtual Learning Environment (VLE) or through use of menu-driven interactive DVD video disks (Fig. 2). A further objective of this project will be to encourage students to make use of digital video recording equipment within a series of physical experiments conducted during practical laboratory classes in order to record results that would otherwise not be discernable from standard observations.

The past three years have seen a revolution in semi-professional digital video editing, mainly because digital video cameras have become affordable and desktop PC’s have become sufficiently powerful to be able to capture and edit digital video footage at near broadcast quality. Only now are the capabilities of this exciting new medium starting to be employed within taught courses to enhance the student learning experience. The power of digital video lies in the ability to precisely edit footage and mix video with still images, captions, audio overdubs, computer simulations and virtually any other type of digital media. This allows difficult concepts to be explained and illustrated in a manner that has hitherto not been possible.

Development of a Digital Video Technique - Final Report

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Development of a Digital Video Technique within a Student-led E-Learning System by Nigel Mountney and Stuart Egan, Keele University is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.


Project Title: Clinical Case-based Simulator
Project Leader(s): Colin Melville and Douglas Quinney

The aim of this proposal is to promote clinical by ensuring adequate coverage of core material. The limited duration and opportunistic nature of current practice makes this challenging. This proposal outlines the development of core clinical cases to assist the learner to develop clear archetypes of typical cases which will be delivered through IT using existing software, though the platform may need modifications to deliver some of the materials suggested below.

Software has already been developed to allow mathematicians to generate vast numbers of mathematical problems for learners to practice on. From what is known about brain function at the level of cognitive neuroscience, in particular the structure of the brain as a massively parallel-processing neural network, it is essential that learners are exposed to multiple examples to develop these clear archetypes. This software also gives specific, instantaneous feedback and explanations to students.

To our knowledge such software has not been used extensively in the medical field. Our proposal is therefore to generate randomly variation in cases within plausible limits, so that learners are presented with a case spectrum similar to that seen in clinical practice.

The importance of formative assessment is clear from many publications. It influences student motivation, identifies a starting place for instruction, clarifies learning goals, influences students learning strategies and skills, their ability to retain and apply learning and their self-perception concerning self-efficacy, and describes student achievements.

Assessment enhances learning if it encourages intrinsic motivation, builds confidence, gives a sense of ownership and control, provides detailed feedback, enhances strategic awareness, and encourages collaboration between students. Of particular importance is feedback, which should be specific, rapid and communicate clear and high expectations of students.

Our hypothesis is that provision of such a facility for students should result in a rapid measurable improvement in diagnostic skills for specific knowledge domains. The effectiveness of the resource will be evaluated carefully in a pilot group of students. This strategy may well be of interest to others at Keele who wish to integrate IT into their own teaching and learning programmes as the university moves towards a VLE.

Clinical Case-based Simulator - Presentation Slides

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Clinical Case-based Simulator by Colin Melville and Douglas Quinney, Keele University is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.